Wednesday, July 28, 2010

Medal of Honor


Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are called on when the mission must not fail. They are the Tier 1 Operators.

Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and has been developed with Tier 1 Operators from this elite community. Players will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan.

There is a new enemy. There is a new war. There is a new warrior. He is Tier 1.

I Am Alive


Chicago, June 2009. A 10.3 magnitude earthquake destroys the city and shatters your life as an ordinary citizen. As the rescue mysteriously fails to arrive, you are trapped in an environmental and social chaos that gets worse by the hour. Your only way out is to set up a massive refugee camp to hopefully attract rescue's attention. You will need to find resources and organize survivors to create your headquarters. In the midst of Chicago’s ruins, you’ll have to both preserve and sacrifice in order to survive during 7 days. Rescue, heal, protect, kill, ambush or steal. But first, try staying alive. It could happen to you, so ask yourself: what would you do?

Alan Wake


Last time we played a finished Remedy game Max Payne and Mona Sax were machine-gunning their way through hoodlums while exchanging whiskey-soaked comments dripping with an overblown Raymond Chandler wit. That was 2003, and in the years since the Finnish studio that gave us bullet time has been cobbling together Alan Wake. It moves away from the crime rings and nighttime streets of New York City to a fictional small town called Bright Falls with great results.

The protagonist, Alan Wake, isn't initially an action hero. He's a popular fiction writer attempting to escape the pressures of fame and creative expectation whose vacation in Bright Falls quickly turns Twin Peaks weird. His wife goes missing, and his search to find her is swiftly diverted into the realm of the paranormal, forcing him to pick up a gun and pull the trigger to stay alive. It's an adventure heavily informed by television shows like X-Files and Twilight Zone and horror fiction from Stephen King and H.P. Lovecraft. Presentation, character building, and plot twists take on just as big a role as the tightly wound action gameplay you'd expect from a Remedy title. The result is a swirling tale of fiction that's endearingly self-aware, that occasionally sputters and stumbles, but offers enough scares, laughs, and thrills to keep you hooked.

The story spans six episodes, each crafted like part of a TV miniseries. After the first episode's exposition each that follows ends with a cliffhanger, fades to a title screen (strangely without credits) as songs from the game's excellent licensed soundtrack play, and then transitions into a plot recap as the next begins. Even if episodic gaming isn't particularly original at this point, the style of the presentation fits with what Remedy is trying to accomplish here; delivering a videogame experience that feels like a novel presented as a TV show.

Starcraft II : Wings of Liberty

The long-awaited return of StarCraft has been rumored for years, and now is finally official -- Blizzard officially announced on May 19, 2007 the sequel to its incredible strategy title Starcraft.

Designed to be the ultimate competitive real-time strategy game, StarCraft II features the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard's signature approach to game balance. Each race will be further distinguished from the others, with several new units and new gameplay mechanics, as well as new abilities for some of the classic StarCraft units that will be making a reappearance in the game. StarCraft II also featurse a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously.

Each chapter of Starcraft II focuses on a specific faction of the Starcraft war. By splitting the game, players will access more story content, more characters, and more customization as the explore each side of the conflict.